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How to Make Video Game Tier List Videos With AI Tools

Sep 17, 2026

Why Tier Lists Keep Winning the Feed

Tier lists are one of the most durable formats in gaming content because they compress a huge amount of opinion into a single, instantly readable image. S at the top, D at the bottom, and a dozen arguments in between. Viewers do not need context, a plot summary, or a tutorial. They see a shape, form an opinion in three seconds, and either nod along or open the comments to disagree.

That low barrier is exactly why the format spread from forums to image boards to YouTube to short-form vertical feeds. It also explains why the format is so easy to produce badly. A tier list built on vibes alone collapses the moment a knowledgeable viewer asks a simple question: ranked by what, exactly?

The modern version of this format adds a production layer. Generative tools can now assemble gameplay footage, generate stylized backdrops, synthesize voiceover, produce captions in multiple languages, and render a clean tier graphic without a full editing suite. That does not remove the need for judgment. It removes the busywork that used to stand between an idea and a finished upload.

This guide walks through a complete, repeatable workflow: choosing a premise, building a data set, designing a scoring model, scripting the argument, generating visuals, editing for retention, and packaging the result. It is written for creators who want their rankings to survive scrutiny, not just survive the scroll.

Step 1: Pick a Ranking Premise That Holds Attention

"Best games ever" is not a premise. It is an invitation to an unwinnable fight. Strong tier list videos always answer a narrower question.

Start with a scope you can actually defend:

  • By genre: best roguelikes of the last console generation, ranked by replayability and run variety.
  • By constraint: best co-op games for two players, ranked by how well they handle uneven skill levels.
  • By mechanic: games with the most satisfying movement systems.
  • By era: the strongest titles from a single console cycle, judged on how they aged.
  • By audience: the best entry points for people who bounce off long tutorials.

Each of these creates a natural scoring frame. "Best co-op for uneven skill levels" tells you immediately which metrics matter: matchmaking flexibility, difficulty scaling, downtime between turns, and how punishing failure is. "Best ever" tells you nothing, which is why those videos so often turn into a list of the creator's childhood favorites.

Once the premise is set, decide how many entries you will rank. Ten to sixteen is the sweet spot for a five-to-twelve-minute video. Fewer than ten and the tier thresholds get arbitrary. More than twenty and you spend the runtime reading names instead of explaining placement.

Finally, write the premise as one sentence you would be comfortable putting on screen at the beginning. If it contains the word "objectively" without any criteria attached, rewrite it.

Step 2: Build a Data Set You Can Defend

Rankings feel authoritative when the underlying numbers exist, even if the audience never sees all of them. The mistake is treating data as decoration. Used well, it becomes the spine of the video.

Where to pull numbers from

Public storefront pages, review aggregators, achievement statistics, patch notes, and community wikis all offer usable signals. The most valuable ones tend to be:

  • Completion rates from achievement or trophy data, which measure whether players actually finish.
  • Recent review sentiment rather than lifetime averages, which reveals how the game performs after patches.
  • Concurrent player trends from public statistics pages, useful for live-service titles.
  • Time-to-first-fun measured anecdotally across a handful of playthroughs.
  • Accessibility and control options, which matter enormously for the "best entry point" style of premise.

Collect everything into a single table before you open any video tool. A spreadsheet with one row per game and one column per metric is enough. The goal is not statistical rigor for its own sake; it is having a defensible answer when someone in the comments challenges a placement.

Standardizing messy metrics

Raw metrics do not compare cleanly. A review score out of ten, a completion percentage, and a subjective difficulty rating all live on different scales. Convert each column to a consistent range, typically zero to ten, using a simple normalization formula. For anything subjective, score it yourself three separate times on different days and average the results. Your own opinion is more stable than you think when you stop scoring from memory.

Keep a notes column. When a game has an obvious caveat, such as a disastrous launch that was later fixed, write it down. Those caveats become some of the best script moments in the entire video.

Step 3: Design a Scoring Model That Produces S Through D

A tier list is a visualization of thresholds. If you do not define the thresholds, you are really just sorting games into a shape that looks good on a thumbnail.

Weighting the criteria

Assign each metric a weight that reflects your premise. For a "best co-op" video, the weighting might look like this:

  • Cooperative design quality: 30 percent
  • Accessibility across skill levels: 20 percent
  • Content volume and replay value: 20 percent
  • Technical stability: 15 percent
  • Price-to-content ratio: 10 percent
  • Aesthetic and audio polish: 5 percent

Multiply each normalized score by its weight, sum the results, and you have a composite number. The exact weights matter less than publishing them on screen for a few seconds. Showing your math converts a claim into an argument, and arguments get engagement.

Setting thresholds and handling ties

With composite scores in hand, sort the list and look for natural gaps rather than dividing evenly. If scores cluster between 7.8 and 8.6, forcing a tenth of that cluster into S tier is dishonest. Let the distribution breathe.

Handle ties deliberately. Options include:

  1. Break ties with a single tiebreaker metric that you name in the video.
  2. Allow shared tiers and label them as ties, which audiences accept more readily than an unexplained coin flip.
  3. Re-score the tied games on a narrower criterion, such as which one has better onboarding.

Whichever you choose, state it once. Viewers forgive methodology. They do not forgive the appearance of favoritism.

Step 4: Write a Script That Argues Instead of Listing

The weakest tier list videos are annotated lists: name, placement, one sentence, next name. The strongest ones are structured arguments where the ranking is the conclusion.

Build the script in three passes.

Pass one: write a one-line justification for every placement. No introduction, no outro, just the reasoning. This flushes out the games you cannot actually defend, and those are usually the ones to cut.

Pass two: group placements into clusters. Open with the D and C tiers, because the weakest entries are funny and low-stakes. Move to B, where the disagreements live. Save S and A for the back half so the video builds toward its payoff.

Pass three: add the connective tissue. The most useful segments are not the individual placements but the transitions, where you explain the principle that separates one tier from the next. A sentence like "the difference between A and S here is not polish, it is how many ways the game lets you solve the same problem" teaches the audience how to read your list.

Keep the total spoken word count between roughly 1,300 and 2,000 words for a ten-minute video. Anything denser forces you to rush the visuals; anything sparser turns into filler.

Step 5: Generate Visuals With AI Video Tools

Once the script exists, production becomes assembly. This is where a modern AI video workflow saves the most time, provided you sequence it correctly.

Gameplay capture and generated b-roll

Capture your own footage whenever possible. Authentic gameplay reads as credible, and short clips of a specific mechanic make a placement feel earned. Where you cannot capture, generate stylized b-roll: abstract environments, genre-appropriate texture loops, or animated diagrams of your scoring model.

A consistent look matters more than photorealistic output. Lock your color palette, aspect ratios, and title typography before generating anything, then reuse those presets across every clip. Inconsistency is the fastest way for an AI-assisted video to look assembled rather than directed.

Keep a shot list matched to the script's tier structure. For each tier, plan four to six visuals: a tier card, two representative gameplay clips, one comparison or chart, and one transition beat. That is roughly forty to sixty clips for a standard video, which is manageable in a single production session.

Voiceover, captions, and localization

Synthesized narration has become good enough for commentary-driven formats, but it works best when you treat it as a performance rather than a text-to-speech conversion. Add punctuation that forces pauses, break long sentences, and vary pacing between tiers. A flat read across a twelve-minute ranking will lose viewers by the three-minute mark regardless of how good the analysis is.

If you record your own voice, generate captions automatically and then correct proper nouns manually. Game titles and character names are where automated transcription fails most often, and misspelled titles in captions look careless.

Localization is the quiet advantage of this workflow. Once your script is final, you can produce subtitled versions in several languages without re-recording, which substantially widens the reach of a single production effort. Keep on-screen text minimal and separate from the burned-in captions so translated versions do not collide with graphics.

Step 6: Edit for Retention

The first fifteen seconds decide whether the rest of the video exists for the viewer. Do not open with a logo, an animated intro, or a greeting. Open with the most contested placement in the list, show the tier graphic, and promise the resolution.

Structure the edit around rhythm:

  • Tier card, then justification. Give viewers a visual anchor before you start talking about a placement.
  • Cut every pause. Commentary formats tolerate almost no dead air.
  • Vary shot length. Two seconds for setup, five to eight seconds for an argument, one second for a punchline.
  • Use sound design as punctuation. A short riser before a controversial placement does more work than an elaborate transition.
  • Hold the final tier board for at least six seconds. It is the screenshot people share.

For vertical cuts, rebuild rather than crop. A horizontal tier board shown at full width is unreadable on a phone. Create a vertical variant where the tier rows stack and the commentary sits in the upper third. Producing both versions from the same script and assets is the single highest-leverage habit in this format.

Step 7: Publish, Package, and Iterate

Packaging is not an afterthought; it is usually the difference between a few hundred views and a few hundred thousand.

For titles, lead with the premise and the tension. "The Best Co-op Games for Uneven Skill Levels, Ranked" is clear but flat. "We Ranked Co-op Games by How Well They Survive a Bad Teammate" carries the same information and implies a story. Avoid year markers in titles; they age the video the moment the calendar turns and make evergreen ranking content look stale.

Thumbnails should show three things: a recognizable tier board fragment, one or two game images with strong silhouettes, and a short text hook of no more than four words. Keep the same layout across the series so returning viewers recognize the format instantly.

Then close the loop. Track three numbers per video: average view duration, the timestamp where retention drops hardest, and comment sentiment. If retention dips during a specific tier, that tier is either too long or under-argued. If comments fixate on one placement, that is your next video's premise. A successful ranking almost always contains the seed of the follow-up.

Common Mistakes in AI-Assisted Tier List Videos

Most weak entries in this format share a handful of recurring problems.

  • Ranking without criteria. If the audience cannot state what you are measuring, they will assume you are measuring nothing.
  • Uniform visual treatment. Every tier looking identical makes a long video feel longer. Give S and D distinct visual identities.
  • Over-reliance on generated footage. Pure AI b-roll with no authentic gameplay undermines credibility in a community that knows these games frame by frame.
  • Ignoring the middle tiers. B and C are where the real debate lives; rushing them to reach S is a wasted opportunity.
  • Letting the tool dictate the structure. Generating clips first and writing the script around them inverts the workflow and produces videos that wander.
  • Uncorrected captions. Misspelled game titles signal that the rest of the research may be equally loose.
  • No stated tiebreakers. Every unexplained tie reads as bias.
  • Publishing one format only. Ignoring vertical distribution leaves a large share of the potential audience untouched.

Frequently Asked Questions

Do I need a data set for an opinion-based ranking?
No, but you need a stated premise. If you rank purely on personal taste, say so in the first ten seconds and name the experience that informs it. Viewers accept subjectivity. They reject subjectivity disguised as objectivity.

How many games should a tier list video cover?
Between ten and sixteen for a standard ten-minute video. Fewer than ten makes tier thresholds feel arbitrary; more than twenty forces you to summarize instead of argue.

Can I produce the whole video with AI tools?
You can produce the visuals, narration, captions, and graphic overlays with AI assistance. The ranking logic, premise, and scoring weights still need human judgment. That judgment is the actual content.

How do I handle a game that changed dramatically after launch?
Rank the version you are actually judging and state it explicitly. If sentiment shifted after patches, mention both the launch state and the current state. Those contrasts often become the most interesting segment of the video.

What is the best way to make tier list videos for short-form feeds?
Build a vertical variant from the same script rather than cropping the horizontal edit. Stack tier rows vertically, keep commentary in the upper third, and cut to a single game reveal every two to three seconds.

How do I keep a ranking series fresh?
Rotate the constraint, not the format. Keep the tier board and thumbnail layout consistent, then change the question: best by genre, best by player count, best by how they treat newcomers. The recognizable format builds trust; the new premise builds curiosity.

Should I show my scoring spreadsheet on screen?
Show the weights, not the spreadsheet. A five-second summary of the criteria builds credibility. A full table invites people to audit your arithmetic instead of engaging with your argument.

How long should each tier segment be?
Roughly proportional to controversy. S and D deserve more explanation because they are the most contested, while C tier entries can move quickly when the reasoning is obvious. The pacing should mirror the debate, not the alphabet.

Alexander

Alexander